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July 01, 2008

Comments

Fred

I was a judge on one of the local Robot competition for the SouthEastern US colleges a couple of months ago. There is a sloped terrian and blocks (weight with different color and RF ID tags) to be picked up. The goal is to collect as many blocks with the highest score and fend off the competitions. Unfortunately, even the pea gravel surface can get several team stuck within minutes. So I think intelligent robotics with a lot of sensors is still elusive for college level. The real life is much harder than computer simulation as one of the competitor said to me ;)

Tze-Chien Chu

You got the point. The terrain navigation problem is not the core problem. My game is play on a flat surface. We solve the 1st Hunt and Run problem then we move on to more complex terrain navigation issues.
I see a lot of game focus on these problems but actually that kind of problem is more mechanical centric then AI centric.

Tze-Chien Chu

All living thing can do Hunt&Run behvior before evolve to complex life form.

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